Swedish Game Awards Conference – A Summary

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Swedish Games Awards Conference the annual event to educate as well as recognize the industry stalwarts of the future has once again drawn to a close having served up a healthy dose of captivating talks and a newly created Dragons Den style pitching platform.

The two day event featured a smattering of booths from companies and studios looking to attract burgeoning talent. The likes of Stardoll, King and DICE rubbed shoulders with German Wooga, whilst organizations such as Datatjej were on hand to inform as well as draw attention to their efforts within the industry.

The event had two central purposes. The first of which centered on the conferences and featured engrossing talks and presentations from established as well as up and coming industry talent.

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The event kicked off with Linnea Harrison from DICE outlining the challenges and processes of building levels from conception to final polish – using Battlefield 4 as a test case.

Sjoerd De Jong otherwise known as Hourences and representing Unreal Engine, gave a talk on the power of Unreal Engine 4 as well as introduction to Blueprint and the impact it has on the development of his game Solus.

From the lineup of invited guest speakers, Adabelle Combrink from the Games Assembly provided a unique insight into programming artificial intelligence into games from the students’ perspective. Her vibrant and captivating delivery was a personal highlight of the event.

On the conference floor the next generation of Swedish developers were on hand to showcase their work. From the award winning Tarhead Studios for their game – Grief to the intriguing Moostash Studios and their text based point and click adventure title, Millbury Mysteries.

Over the coming weeks, there will be a series of interviews with some of the key players and speakers from the event, here on The Square.

Head to the Swedish Game Awards Conference website for more on the event.

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