Ludosity’s Progress – a meeting of Nordic minds

Progress party

Ludosity have announced their latest project, Progress a smartphone and tablet based puzzle game conceived from the collective minds of seasoned Nordic based game developers.

The latest winner of the Very Big Indie Pitch at PG Connect, the game takes full advantage of this generation of mobile platforms multi-touch capabilities to provide a captivating and at times ludicrous gaming experience.

A full hands-on is needed to fully appreciate the games ability to draw perplexing looks and uncontrollable bouts of laughter. It puts the P into Party Game.

I put a couple of questions to Joel Nyström from Ludosity.

How did you come up with the concept for Progress and why a movement based game?
Progress was born during the “No More Sweden” game-jam held in Gothenburg last summer. It was Tim Garbos, Martin Kvale and me, and we knocked it up roughly the way it looks and plays today during that jam. Then the more we thought about it, the more we realized the concept was pretty much boundless, and we started to implement stuff that was not at all based on the things you’ve seen in the first stages.

Can we expect more bite-sized creations from Ludosity?
Absolutely, and we’ve also made a whole bunch of smaller games and prototypes available on our “Ludosity Play” page before, sort of like our R&D made public. Going forward we’ll probably get more smaller titles in between the bigger ones.

Progress will be available to experience at A Maze, GDC, SXSW, Social Connect, Nordic Game Jam and more later in the year, when the Ludosity bandwagon rolls into town!

Progress is set for general release on AppStore, Google Play and Windows Store on February 28!
The game even has a nifty looking website worth checking out.

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