Blogs

Shelter 2 – A Post Mortem

The following blog post, unless otherwise noted, was written by Jens Berglind and is a post mortem of the game Shelter 2, developed by Stockholm based developer – Might and Delight. Shelter has often been called a ”badger simulator”, despite

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Shelter 2 – A Post Mortem

The following blog post, unless otherwise noted, was written by Jens Berglind and is a post mortem of the game Shelter 2, developed by Stockholm based developer – Might and Delight. Shelter has often been called a ”badger simulator”, despite

/ One Comment

Mental illness / depression in the games industry – Theodor (Skygoblin)

Stress which acts as a trigger to depression and subsequently mental illness may be indicative of a deeper underlying problem for some. However for others the trust and support of colleagues coupled with a clearly defined work/home balance goes a

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Mental illness / depression in the games industry – Theodor (Skygoblin)

Stress which acts as a trigger to depression and subsequently mental illness may be indicative of a deeper underlying problem for some. However for others the trust and support of colleagues coupled with a clearly defined work/home balance goes a

/ No comments

Mental illness / depression in the games industry – Simon (Saint and Simon)

Whilst going through depression is a deeply personal experience and unfortunately in some cases might be the first step to a much deeper malaise. However once overcome it could be used to channel creative endeavours as is the case for

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Mental illness / depression in the games industry – Simon (Saint and Simon)

Whilst going through depression is a deeply personal experience and unfortunately in some cases might be the first step to a much deeper malaise. However once overcome it could be used to channel creative endeavours as is the case for

/ No comments

Mental illness / depression in the games industry – Karin (Ozma Games)

As the front figure for indie studio Ozma Games, Karin Ryding understands more than most the importance of balancing the rigours of work with her private life to stave off stress and ultimate depression. She shares her thoughts below. Was

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Mental illness / depression in the games industry – Karin (Ozma Games)

As the front figure for indie studio Ozma Games, Karin Ryding understands more than most the importance of balancing the rigours of work with her private life to stave off stress and ultimate depression. She shares her thoughts below. Was

/ No comments

Mental illness / depression in the games industry – Anonymous Indie AD

Acknowledging the existence of a problem is one thing, but having the courage to openly share the challenges faced is another. A feat that might be indicative of a wider issue within the industry and society as a whole. The

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Mental illness / depression in the games industry – Anonymous Indie AD

Acknowledging the existence of a problem is one thing, but having the courage to openly share the challenges faced is another. A feat that might be indicative of a wider issue within the industry and society as a whole. The

/ No comments

Mental illness / depression in the games industry – Vendela (Morgondag)

Several months ago, I engaged in a deeply engrossing conversation with a renowned industry veteran on his past and present endeavors. However, what lingered was the admission of sadness, an element of guilt and shame at being left to face

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Mental illness / depression in the games industry – Vendela (Morgondag)

Several months ago, I engaged in a deeply engrossing conversation with a renowned industry veteran on his past and present endeavors. However, what lingered was the admission of sadness, an element of guilt and shame at being left to face

/ No comments

BLOG – Release Your Damn Game

The following blog post, unless otherwise noted, was written by Ferruccio Cinquemani, game designer and one half of Stockholm based Bumblebee Studios. The duo have recently released their second game – Heads Will Roll, which is an arcade-puzzle game. Here

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BLOG – Release Your Damn Game

The following blog post, unless otherwise noted, was written by Ferruccio Cinquemani, game designer and one half of Stockholm based Bumblebee Studios. The duo have recently released their second game – Heads Will Roll, which is an arcade-puzzle game. Here

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BLOG – Armor for Dummies and/or Game Developers

The following blog post, unless otherwise noted, was written by Anna Jenelius, game designer and Senior QA Manager at Paradox Interactive. She tackles the issue of armor and offers tips and insightful feedback on points to consider when creating in-game

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BLOG – Armor for Dummies and/or Game Developers

The following blog post, unless otherwise noted, was written by Anna Jenelius, game designer and Senior QA Manager at Paradox Interactive. She tackles the issue of armor and offers tips and insightful feedback on points to consider when creating in-game

/ No comments