Blogs

BLOG – Game Studio Don’ts

The following blog post, unless otherwise noted, was written by Martin Annander and outlines his thoughts on the points a studio should refrain from practicing. It was originally posted on Gamasutra! Every title I worked on, no matter how large

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BLOG – Game Studio Don’ts

The following blog post, unless otherwise noted, was written by Martin Annander and outlines his thoughts on the points a studio should refrain from practicing. It was originally posted on Gamasutra! Every title I worked on, no matter how large

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Games Industry Inequality Index 2014 – A feasibility study

This is a long way from perfect, but I’ve longed for a deconstruction of the industry in this format and felt compelled to give the creation of the index a go and would be delighted to see this format revamped

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Games Industry Inequality Index 2014 – A feasibility study

This is a long way from perfect, but I’ve longed for a deconstruction of the industry in this format and felt compelled to give the creation of the index a go and would be delighted to see this format revamped

/ No comments

Nordic Game Developer Resource Kit

So you’ve decided to take the plunge and dive into the career of your dreams. You’ve successfully navigated a game development education, jumped ship at an established studio or simply decided to make a game with no experience whatsoever and

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Nordic Game Developer Resource Kit

So you’ve decided to take the plunge and dive into the career of your dreams. You’ve successfully navigated a game development education, jumped ship at an established studio or simply decided to make a game with no experience whatsoever and

/ 3 Comments

2014 Year in Review

2014 was the year of initiatives. Another record breaking year for games aside, it was a year of contrasts. It will be looked back on as the period when the industry, most especially in Sweden and the Nordic region embraced

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2014 Year in Review

2014 was the year of initiatives. Another record breaking year for games aside, it was a year of contrasts. It will be looked back on as the period when the industry, most especially in Sweden and the Nordic region embraced

/ No comments

BLOG – Closing the Kickstarter: Lessons learned

The following blog entry was originally posted on the Guru Games website and looks at the studios failed Kickstarter campaign for their game – Medusa’s Labyrinth. Are you thinking about doing a Kickstarter? Crowdfunding is an interesting way of finding

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BLOG – Closing the Kickstarter: Lessons learned

The following blog entry was originally posted on the Guru Games website and looks at the studios failed Kickstarter campaign for their game – Medusa’s Labyrinth. Are you thinking about doing a Kickstarter? Crowdfunding is an interesting way of finding

/ No comments

BLOG – Character design at Coffee Stain Studios

Coffee Stain Studios might be household names largely in part to the success of Goat Simulator games, however they had showcased their burgeoning talent on the well received Sanctum series. The studios game designer and PR manager Armin Ibrisagic dissects

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BLOG – Character design at Coffee Stain Studios

Coffee Stain Studios might be household names largely in part to the success of Goat Simulator games, however they had showcased their burgeoning talent on the well received Sanctum series. The studios game designer and PR manager Armin Ibrisagic dissects

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BLOG – Tokenism versus Diversity

A lot has been written, said and debated about the merits of diversity and inclusiveness. However, despite the best of intentions there are instances when studios, the games they make and communities get things horribly wrong when trying to adopt

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BLOG – Tokenism versus Diversity

A lot has been written, said and debated about the merits of diversity and inclusiveness. However, despite the best of intentions there are instances when studios, the games they make and communities get things horribly wrong when trying to adopt

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BLOG – Future Game Story

PROLOGUE Interaction has become the broken nose of video games. Narrative storytelling the cosmetic surgery. This series of articles on game story argue that games need to borrow less and invent more. For years, I’ve told friends and colleagues that

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BLOG – Future Game Story

PROLOGUE Interaction has become the broken nose of video games. Narrative storytelling the cosmetic surgery. This series of articles on game story argue that games need to borrow less and invent more. For years, I’ve told friends and colleagues that

/ No comments