Story Design

Please Knock on My Door dev diary to begin

Please Knock on My Door is the brain child of solo developer Michael Levall and explores the struggles of mental health issues A subject that is increasingly important to address in our increasingly fast paced and emotionaly draining society. Teaming

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Please Knock on My Door dev diary to begin

Please Knock on My Door is the brain child of solo developer Michael Levall and explores the struggles of mental health issues A subject that is increasingly important to address in our increasingly fast paced and emotionaly draining society. Teaming

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Shelter 2 – A Post Mortem

The following blog post, unless otherwise noted, was written by Jens Berglind and is a post mortem of the game Shelter 2, developed by Stockholm based developer – Might and Delight. Shelter has often been called a ”badger simulator”, despite

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Shelter 2 – A Post Mortem

The following blog post, unless otherwise noted, was written by Jens Berglind and is a post mortem of the game Shelter 2, developed by Stockholm based developer – Might and Delight. Shelter has often been called a ”badger simulator”, despite

/ One Comment

Might & Delight presents Child of Cooper

Stockholm based developer, Might and Delight have pulled the curtain on their latest project – Child of Cooper. The game is a visual narrative that hopes to challenge aspects of normative video game storytelling and further cements the studios growing

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Might & Delight presents Child of Cooper

Stockholm based developer, Might and Delight have pulled the curtain on their latest project – Child of Cooper. The game is a visual narrative that hopes to challenge aspects of normative video game storytelling and further cements the studios growing

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BLOG – Future Game Story

PROLOGUE Interaction has become the broken nose of video games. Narrative storytelling the cosmetic surgery. This series of articles on game story argue that games need to borrow less and invent more. For years, I’ve told friends and colleagues that

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BLOG – Future Game Story

PROLOGUE Interaction has become the broken nose of video games. Narrative storytelling the cosmetic surgery. This series of articles on game story argue that games need to borrow less and invent more. For years, I’ve told friends and colleagues that

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Gatling Goat talks Traverser

Karlshämn based studio Gatling Goat last week released a trailer for their first title – Traverser. CEO Martin Sundberg talks about the premise of the game and the world they’ve created. The core of our story revolves around a sunless

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Gatling Goat talks Traverser

Karlshämn based studio Gatling Goat last week released a trailer for their first title – Traverser. CEO Martin Sundberg talks about the premise of the game and the world they’ve created. The core of our story revolves around a sunless

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What can you learn from other art forms when it comes to writing and storytelling?

Gamecraft events are coming thick and fast. Here is another to mark in your calendar if you have an appreciation for story and writing in games. Featuring talks from renowned script writer Karin Arrhenius and Mats Rehnman, the new Gamecraft

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What can you learn from other art forms when it comes to writing and storytelling?

Gamecraft events are coming thick and fast. Here is another to mark in your calendar if you have an appreciation for story and writing in games. Featuring talks from renowned script writer Karin Arrhenius and Mats Rehnman, the new Gamecraft

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Might and Delight release childrens book

To accompany the release of Shelter, Might and Delight have released a childrens book entitled “The Circle” designed to expand on the world of the game and to bring readers closer to the badgers they grow to love in the

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Might and Delight release childrens book

To accompany the release of Shelter, Might and Delight have released a childrens book entitled “The Circle” designed to expand on the world of the game and to bring readers closer to the badgers they grow to love in the

/ No comments

Swedish Games industry to hold conference on equality

Dataspelsbranschen – The Swedish Games Industry is to shine a spotlight on the critical issue of equality in the games industry. The burning issue will be the subject of the most recent Gamescraft conference and is due to take place

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Swedish Games industry to hold conference on equality

Dataspelsbranschen – The Swedish Games Industry is to shine a spotlight on the critical issue of equality in the games industry. The burning issue will be the subject of the most recent Gamescraft conference and is due to take place

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